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	<title>PSDFan &#187; Orestes Javier</title>
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		<title>Create a 3D Neon Night Club Sign in Photoshop CS6 Extended</title>
		<link>http://psd.fanextra.com/tutorials/text-effects/create-a-3d-neon-night-club-sign-in-photoshop-cs6-extended/</link>
		<comments>http://psd.fanextra.com/tutorials/text-effects/create-a-3d-neon-night-club-sign-in-photoshop-cs6-extended/#comments</comments>
		<pubDate>Tue, 01 Oct 2013 11:02:18 +0000</pubDate>
		<dc:creator>Orestes Javier</dc:creator>
				<category><![CDATA[Text Effects]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://psd.fanextra.com/?p=47849</guid>
		<description><![CDATA[Learning Photoshop's 3D capabilities can be a daunting process. However, you could say the same for the first time you learned masking, or the adjustments panel. Mastering 3D work can add a whole new depth (excuse the pun!) to your design work. Particularly 3D typography can be an awesome final touch for anything from web design to print design or photo manipulation work. Basically, it's time to roll up your sleeves and tackle a new skill!]]></description>
			<content:encoded><![CDATA[<p>Learning Photoshop&#8217;s 3D capabilities can be a daunting process. However, you could say the same for the first time you learned masking, or the adjustments panel.</p>
<p>Mastering 3D work can add a whole new depth (excuse the pun!) to your design work. Particularly 3D typography can be an awesome final touch for anything from web design to print design or photo manipulation work.</p>
<p>Basically, it&#8217;s time to roll up your sleeves and tackle a new skill!</p>
<p>Today&#8217;s tutorial will show you around the 3D capabilities of Photoshop CS6 Extended. </p>
<p>As always, this won&#8217;t be a dreary old taking you through the motions tutorial. In fact, we&#8217;re getting our drank on and taking you into the depths of the nightclub scene. You&#8217;ll be creating a cool neon sign and learning a very cool text effect along the way.</p>
<h2>What You&#8217;ll Be Creating:</h2>
<p>Here&#8217;s a look at the outcome you&#8217;ll be able to produce by the end of this lesson:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon29.jpg" /></p>
<h2>Ready to begin? Great, let&#8217;s get started!</h2>
<div class="serial-box">
<h3>Resources Used In This Tutorial</h3>
<ul class="serial-box-list">
<li><a href="http://www.1001fonts.com/youre-gone-font.html">You’re Gone Font</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=82812&#038;PHPSESSID=el1ja49f4ioo35rhkgj8m3o9g7">Wall Background (Image 1)</a></li>
</ul>
</div>
<h2>Step 1</h2>
<p>Start by creating a new document, width: 1440px, height: 900px, resolution: 72. Name it <strong>3D Neon</strong>. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon1.jpg" /></p>
<h2>Step 2</h2>
<p>Fill the background layer with a solid color, #15243b. Name it Background. Now, download the font “You&#8217;re Gone”, and type PARTY! with a white color. Size 250 pt. With the text selected open <strong>Character</strong> window and set the tracking value to 60.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon2a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon2b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon2c.jpg" /></p>
<h2>Step 3</h2>
<p>With the text layer selected go to menu Type and click on <i>Convert to Shape</i>. Now, select the <i>Pen tool</i> and with the layer still selected we are going to make some change because we’re only interested on the stroke shape. Set Fill to No Color and for stroke use #488dc6 color. Size 10 pt. Press the <i>shape stroke type </i>button, then click on <i>More Options… </i> button and the Stroke dialog box is open. </p>
<p>Set the following values like I show you on the image below:</p>
<ul>
<li>Align: Center</li>
<li>Caps: Round</li>
<li>Corners: Round</li>
<li>Dashed Line: Checked</li>
<li>Dash: 38</li>
<li>Gap: 3</li>
</ul>
<p>Leave in blank the other boxes.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon3a.jpg" /></p>
<p>Yours should looks like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon3b.jpg" /></p>
<h2>Step 4</h2>
<p>Duplicate the layer and name it <strong>Party! Black</strong>. This time we will just modify the shape of the stroke to a continuous line, set align to center and Caps and Corners to Round. See the image below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon4.jpg" /></p>
<h2>Step 5</h2>
<p>Duplicate the black layer and name it <strong>support</strong>. This time we will just modify the shape of the stroke to a dotted one. Following the path indicated on step 3 open the Stroke dialogue box. Change this values:<bt /></p>
<ul>
<li>Preset: select the dotted line</li>
<li>Align: Inside</li>
<li>Caps: Round</li>
<li>Corners: Round</li>
<li>Dashed Line: Checked</li>
<li>Dash: 0</li>
<li>Gap: 18</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon5.jpg" /></p>
<h2>Step 6</h2>
<p>This sign needs electricity so let’s create the cable. Using the <i>Pen tool</i> with no color fill and an almost black color for the stroke (#081a2b) and size 5 pt draw the cable through letters. Remember you can add anchor point to modify the flow of your path.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon6a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon6b.jpg" /></p>
<p>This is how your layers should looks like:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon6c.jpg" /></p>
<h2>Step 7</h2>
<p><strong>Start working with the 3D!</strong></p>
<p>Now we are going to convert all this layers into a 3D extrusion. We can’t do it all at the same time, must be one by one; so repeat this step for all layers <i>except</i> for the Background layer. Select the layer and go to Menu 3D>New 3D Extrusion from Selected Layer. Tip: you can do the same thing just right click on the layer you wish to convert and select the New 3D Extrusion from Selected Layer option from the contextual menu.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon7.jpg" /></p>
<h2>Step 8</h2>
<p>For the background go to menu 3D>New Mesh from Layer>Postcard or right click on the layer and select Postcard. Your text should looks like this, nothing fancy… for now.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon8a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon8b.jpg" /></p>
<h2>Step 9</h2>
<p>Select all layers and go to menu 3D>Merge 3D Layers.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon9a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon9b.jpg" /></p>
<h2>Step 10</h2>
<p>From now on we’ll change the depth of all ours 3d extrusions. First select the <i>rope </i>layer on the <strong>3D panel</strong> and the Properties panel automatically change. Go there and set the Extrusion Depth to 0. Then click on the <i>Shape Preset</i> and select <strong>Pillow Inflate</strong>. </p>
<p>Doesn’t matter the order the result will be the same. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon10a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon10b.jpg" /></p>
<h2>Step 11</h2>
<p>On the Properties panel with the <strong>Party! Blue</strong> layer selected, set the Extrusion Depth to 0; click on the <i>Shape Preset</i> and select <strong>Pillow Inflate</strong>. Now click on <i>Cap</i> icon in at the top of this panel. Set the Angle to 90º and the Strength to 20%, below you can see the panels. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon11a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon11b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon11c.jpg" /> </p>
<p>Repeat this step for the <strong>Party! Black</strong> layer.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon11d.jpg" /></p>
<h2>Step 12</h2>
<p>Change the Extrusion Depth of <i>support</i> layer to 35.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon12a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon12b.jpg" /> </p>
<h2>Step 13</h2>
<p>Now we’re going to align the layers to make it look good. On your 3D panel select <strong>Scene</strong> and on the Properties panel, change Presets values to <strong>Hidden Wireframe</strong>. Right click on the axes at the bottom left corner of the stage and select left. Then using the controls move each element along the z exe until you get the desire position.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon13a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon13b.jpg" /> </p>
<h2>Step 14</h2>
<p>Change the angle. Using the move tool with the <i>rotate the 3d Object</i> option activated grab into the stage until you get the desired position of the object. These are my View coordinates:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon14a.jpg" /> </p>
<p>Save your Current view for further usage. Tip: With the <i>Current View</i> selected on the 3D panel click on View>Save; name it <strong>final</strong>, you can move you 3D object every time you need and get back to this menu and select it to came back to the exact position.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon14b.jpg" /> </p>
<h2>Step 15</h2>
<p><strong> Adding materials.</strong></p>
<p>Select all the material layers from the <strong>Party! Blue </strong>layer. On the Properties panel remove the texture by click on the icon right next to the Diffuse color.</p>
<p>Set the following values:</p>
<ul>
<li>Diffuse: #a0d6ff</li>
<li>Specular: #348bcd</li>
<li>Illumination: #3ba6f8</li>
<li>Ambient: #454545</li>
<li>Shine: 80%</li>
<li>Reflection: 17%</li>
<li>Roughness: 0%</li>
<li>Bump: 0%</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon15a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon15b.jpg" /> </p>
<h2>Step 16</h2>
<p>Select all the material layers from the <strong>Party! Black </strong>layer. Set the following values:</p>
<ul>
<li>Diffuse: # 7f7f7f</li>
<li>Specular: # 333333</li>
<li>Illumination: #000000</li>
<li>Ambient: #000000</li>
<li>Shine: 20%</li>
<li>Reflection: 20%</li>
<li>Roughness: 7%</li>
<li>Bump: 10%</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon16.jpg" /></p>
<h2>Step 17</h2>
<p>Select all the material layers from the <strong>support</strong> layer. Set the following values:</p>
<ul>
<li>Diffuse: # 7f7f7f</li>
<li>Specular: # 333333</li>
<li>Illumination: #000000</li>
<li>Ambient: #0167a1</li>
<li>Shine: 20%</li>
<li>Reflection: 10%</li>
<li>Roughness: 5%</li>
<li>Bump: 10%</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon17.jpg" /></p>
<h2>Step 18</h2>
<p>Select all the material layers from the <strong>rope</strong> layer. We are going to use the same colors used on the Party! Black layer just change the following values:</p>
<ul>
<li>Shine: 20%</li>
<li>Reflection: 43%</li>
<li>Roughness: 9%</li>
<li>Bump: 10%</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon18.jpg" /></p>
<h2>Step 19</h2>
<p>Let’s make some change to the environment. Click on the <strong>Environment </strong>layer. On the Properties panel <i>uncheck</i> IBL option. Unchecking this option will help when we work on the background layer in the further step. Under <i>Reflections</i> set Opacity to 60% and Roughness to 20%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon19a.jpg" /></p>
<p>At this point yours should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon19b.jpg" /></p>
<h2>Step 20</h2>
<p>Let’s add a cold light. In your 3D panel go to the Bottom and click on the file icon to<i> Add a new Light to Scene</i>. Select <strong>New Infinite Light</strong>. Change the color to #b4f2ff, set Intensity to 60% and Shadow Softness to 11%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon20a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon20b.jpg" /></p>
<h2>Step 21</h2>
<p>Now we are going to make more credible the background layer. Go and select it. On the Properties panel set the following values:</p>
<ul>
<li>Diffuse: # 023963</li>
<li>Specular: # 333333</li>
<li>Illumination: #000000</li>
<li>Ambient: #0167a1</li>
<li>Shine: 23%</li>
<li>Reflection: 89%</li>
<li>Roughness: 47%</li>
<li>Bump: 10%</li>
</ul>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon21.jpg" /></p>
<h2>Step 22</h2>
<p>Let’s add a wall texture. With the <i>Background</i> layer selected, go to the Properties panel and click on the <i>file icon</i> right next to Diffuse color. Select <i>Edit Texture</i>. A message will be open warning you that every change you made to this texture will appear in all places. Press ok and a new document will be open just with the Background original layer.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon22a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon22b.jpg" /></p>
<h2>Step 23</h2>
<p>Insert into this new document the downloaded texture. Resize it to fill all the area, leave the two column out of the picture. Rasterize it and them duplicate it and hide the new one.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon23a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon23b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon23c.jpg" /></p>
<h2>Step 24</h2>
<p>Delete the Background layer we don´t need it anymore. Open the <strong>Hue/Saturation</strong> dialog box by pressing <i>Ctrl+U</i> or selected from menu <i>Image>Adjustment>Hue/Saturation</i>. Check <i>Colorize</i> checkbox, set Hue to 213; Saturation to 54 and Lightness to -67.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon24a.jpg" /></p>
<p>Also open <strong>Levels</strong> dialog box by pressing <i>Ctrl+L</i> or selected from menu <i>Image>Adjustment>Levels…</i>. Just adjust the midtones to 0,93 and the highlight in Output Levels box to 197 as I show you below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon24b.jpg" /></p>
<p>You can switch between document to see what you are doing on this document how is affecting your 3D composition. At the instant you switch to the original document Photoshop will automatically update the object. Look:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon24c.jpg" /></p>
<h2>Step 25</h2>
<p>Let’s add a touch of light. Back to the background document with the wall texture, unhide the duplicated layer. Again open the <strong>Hue/Saturation</strong> dialog box. Check <i>Colorize</i> checkbox, set Hue to 213; Saturation to 25 and Lightness to -40</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon25a.jpg" /></p>
<p>Add a mask revealing just the middle of it. Set Opacity to 82% and Fill to 70%. This is how your mask should look like: </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon25b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon25c.jpg" /></p>
<h2>Step 26</h2>
<p>Select again the darker layer and let’s darker a little bit more. Open the <strong>Levels</strong> dialog box and just change, in Output Levels section, the highlight option to 191. Save changes and close it.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon26a.jpg" /></p>
<p>At this point you must have this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon26b.jpg" /></p>
<h2>Step 27</h2>
<p><strong> Final Adjustments.</strong></p>
<p>You can scale the background layer to fill the blank space on the right or simply crop the image, I scale the background layer using the scale option inside the move tool. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon27a.jpg" /> </p>
<p>When you fill happy with it RENDER the file by clicking the render icon at the bottom of the Properties panel, by pressing <i>Alt+Shift+Ctrl+R</i> or go to Menu 3D>Render.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon27b.jpg" /></p>
<h2>Step 28</h2>
<p>As you can see the glow of the letters by itself is poor. So let’s add a glow to the letters. Go back to the Layer panel and create a new layer, name it <strong>Glow</strong>. Using a soft brush size 28 and using #00ccff as color draw along the letters. Change the blending mode to Screen and opacity to 85%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon28.jpg" /></p>
<h2>And We&#8217;re Done! </h2>
<p>You can view the final outcome below. I hope that you enjoyed this tutorial and would love to hear your feedback on the techniques and outcome.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon29.jpg" /></p>
<h2>Congratulations, You&#8217;re All Done!</h2>
<p>Awesome job making it this far! You should be proud of what you&#8217;ve created. Show it off to your friends and colleagues and get some feedback.</p>
<p>You can also comment here with your version, or any questions you had about the techniques used. We love to see what you guys create and we&#8217;re always here to give helpful feedback and tips to help you to improve.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/09/3dneon29.jpg" /></p>
<div class="serial-box">
<strong>Get deeper insight into the workflow and techniques used in this tutorial. Access the source files for this tutorial:</strong></p>
<p>The source files for this tutorial are available to our FanExtra members community. If you want to access the source files for this tutorial (and all of our tutorials + thousands of other resources) then <a href="http://fanextra.com/amember/signup.php"><strong>sign up here</strong></a>.</p>
<p>If you&#8217;re already a FanExtra member then you can <a href="http://fanextra.com/amember/login.php">login here</a> to access the source files.
</div>
<p><a href="http://fanextra.com"><img src="http://psd.fanextra.com/fanextraimages/fanextrasourcefileaccess.jpg" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://psd.fanextra.com/tutorials/text-effects/create-a-3d-neon-night-club-sign-in-photoshop-cs6-extended/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>Create a Textured Wooden Text Effect Using Photoshop&#8217;s 3D Capabilities</title>
		<link>http://psd.fanextra.com/tutorials/text-effects/create-a-textured-wooden-text-effect-using-photoshops-3d-capabilities/</link>
		<comments>http://psd.fanextra.com/tutorials/text-effects/create-a-textured-wooden-text-effect-using-photoshops-3d-capabilities/#comments</comments>
		<pubDate>Mon, 22 Jul 2013 09:56:34 +0000</pubDate>
		<dc:creator>Orestes Javier</dc:creator>
				<category><![CDATA[Text Effects]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://psd.fanextra.com/?p=45926</guid>
		<description><![CDATA[Get a grip on Photoshop's increasingly powerful 3D capabilities in this practical lesson, showing you how to create a realistic, wooden 3D text effect. <strong>Download the source file for this and all our other tutorials in our <a href="http://www.fanextra.com">FanExtra Members Area</a></strong>]]></description>
			<content:encoded><![CDATA[<h2>Create a Textured Wooden Text Effect Using Photoshop&#8217;s 3D Capabilities</h2>
<p>Have you ever shied away from Photoshop&#8217;s 3D features? </p>
<p>They&#8217;re becoming increasingly powerful with each version, and are well worth integrating into your design work.</p>
<p>Today you&#8217;ll learn how to create a simple wooden text effect using some practical, 3D and texturing techniques in Photoshop CS6 Extended.</p>
<p>It is possible to follow this tutorial using CS5 Extended, but please remember that you must have the extended version of Photoshop in order to work with 3D projects.</p>
<p>Don&#8217;t worry if this is your first time working with 3D design, I&#8217;ll hold your hand through every step along the way!</p>
<p>Let&#8217;s get started shall we?</p>
<h2>Final Image</h2>
<p>As always, this is the final image that we&#8217;ll be creating:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext19.jpg" /></p>
<div class="serial-box">
<h3>Resources Used In This Tutorial</h3>
<ul class="serial-box-list">
<li><a href="http://www.fontpalace.com/font-download/CooperBlackStd/">Font</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=4605">Wood Texture</a></li>
<li><a href="http://www.stockvault.net/photo/144495/rough-wood-texture">Wood Background</a></li>
</ul>
</div>
<h2>Step 1</h2>
<p>Start by creating a new document, width 1000px, height: 1000px, resolution: 72. Name it <strong>3D Text</strong>.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext1.jpg" /></p>
<h2>Step 2</h2>
<p><strong>Now, let’s create the background.</strong></p>
<p>Fill the background layer with a solid color, #ccb79f, this will be useful for blending the wood texture.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext2.jpg" /></p>
<h2>Step 3</h2>
<p>Open the “wood background” photo into another document and select the focus section like I show you below. Paste it into our document at the top of layer panel, name it <strong>Wood</strong>. Use Free Transform Tool to make it fit in the stage and look fine. Set the Blending Mode to Multiply, opacity to 77% and fill to 84%. At this point should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext3a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext3b.jpg" /></p>
<h2>Step 4</h2>
<p>Now add a <i>Hue/Saturation Adjustment Layer</i>. Set this values:</p>
<p>Hue: 28; Saturation: 21; Lightness: -32; Check Colorize.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext4a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext4b.jpg" /></p>
<h2>Step 5</h2>
<p>Download the font and install it or use one of your choice. Type PSD, use #9d8365 for the font color and 24 pt for the font size like you can see below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext5.jpg" /></p>
<h2>Step 6</h2>
<p>With the text layer selected go to <i>3D>New 3D Extrusion from Selected Layer</i>. Now your stage will change to 3D view to work better. </p>
<p>Automatically your layer panel switch to a 3D panel. The Properties panel show you the actual camera. On the left top corner you can see a floating window showing “something”, that’s your camera top view you can switching between different cameras.</p>
<p>Yours should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext6a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext6b.jpg" /></p>
<h2>Step 7</h2>
<p>Now with the <i>Move Tool</i> selected, the <i>Rotate the 3D Object</i> active and on the 3D panel <i>Current View</i> selected drag on the top of the stage over the text and rotate, your mouse will change into an arrow. Your text now will look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext7.jpg" /></p>
<h2>Step 8</h2>
<p>On your 3D panel you will find your 3D layers. Below “Current View” you will find a layer with a <strong>T</strong> icon called PSD. The icon represent what kind of content is in the layer. Inside you will find 5 more layers who compose your 3D Object. With the PSD layer selected the Properties panel will change. Go there and change the Extrusion Depth to 347.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext8.jpg" /></p>
<h2>Step 9</h2>
<p>Now on the 3D panel select the <i>Cap</i> Option to show new options. On Bevel section change the Width to 2% and Contour to the round one. On Inflate section change Angle to 90º. After that you can render to take a look on how is going. Click on the render icon at the button of this panel. You can stop the render when you are happy with the result just clicking anywhere on the stage don’t need to wait until the end.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext9a.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext9b.jpg" /></p>
<h2>Step 10</h2>
<p><strong>Let’s add some texture.</strong></p>
<p>On the 3D panel select the last 4 layers inside of PSD extrusion (see the image below). With this layers selected go to Properties panel and click on the arrow next to the sphere. This will show you a list with the defaults textures, scroll down until you find <i>Wood Balsa</i> and select. Make sure that your Diffuse color is: #c18759 and Illumination: #352c22. Also change this:</p>
<p>Shine: 50%; Reflection: 15%; Bump: 37%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext10a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext10b.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext10c.jpg" /></p>
<h2>Step 11</h2>
<p>To make it look better with the <i>PSD Extrusion Material</i> layer selected, go to Properties panel and change the wood texture for another one with more cracks. Select <i>Wood Ash</i>. Change Diffuse color to #c99b37 and Bump value to 30%. Now if you want it Render the image to take a better look of how is going.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext11a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext11b.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext11c.jpg" /></p>
<h2>Step 12</h2>
<p>You can add your own texture. How? Let’s do it. Select the <i>PSD Front Inflation Material</i> layer. Go to Properties panel and click on the <i>folder icon</i> at the right of Bump values > Click Load Texture and give it the path to the wood texture from the resources section for this tutorial.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext12.jpg" /></p>
<h2>Step 13</h2>
<p>At the Properties panel change this values:</p>
<p>Diffuse: #9d8365; Specular: #020202; Illumination: #000000; Ambient: #030303; Shine: 50%; Reflection: 15%; Bump: 37%; Refraction: 1,550.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext13a.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext13b.jpg" /></p>
<h2>Step 14</h2>
<p>On CS5, after we finish our job on 3D section, we CAN NOT change anything on our 3D Object. Now on CS6 is different, we CAN make changes on our 3D Object. How? Go to your 3D panel and select your 3D Object (PSD). Them on the Properties panel, at the button, click <em>Edit Source</em>, this option will open into a new document your text to be retyped. Now change the text, I’ll add FAN on a new line.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext14a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext14b.jpg" /></p>
<h2>Step 15</h2>
<p>The letter spacing isn&#8217;t looking quite right. To fix this, select only the PSD letters not FAN, go to your <i>Character</i> panel and change the tracking values to 128. Now select the whole word and change the leading values to 16,55 pt.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext15a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext15b.jpg" /></p>
<p>Close the tab and save changes. Back into our 3D Text document should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext15c.jpg" /></p>
<h2>Step 16</h2>
<p>Now go to 3D>Snap 3D Object to Ground Plane. The shadow is fixed. Move the text to fit it well in the stage, scale along Y a little bit. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext16a.jpg" /> </p>
<p>Should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext16b.jpg" /></p>
<h2>Step 17</h2>
<p>Those textures are too big, so let’s make some changes. Select the <i>PSD FAN Front Inflation Material</i>, at the Properties panel click on the <i>folder icon</i> at the right of Bump values > Edit UV Properties… Change all values to 100%. See the result below:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext17a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext17b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext17c.jpg" /></p>
<h2>Step 18</h2>
<p>Now we are going to do the same but this time for <em>PSD FAN Extrusion Material</em>. Change the following values:</p>
<p>U Scale: 63,37%; V Scale: 85,15%;U Offset: -18,81%; V Offset: 2,97%. After that Render, the images and enjoy the result. You can do it by clicking on the button icon at the Properties panel or Menu 3D>Render or press Alt+Ctrl+Shift+R.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext18a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext18b.jpg" /></p>
<h2>And We&#8217;re Done!</h2>
<p>You can view the final outcome below. I hope that you enjoyed this tutorial and would love to hear your feedback on the techniques and outcome.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/07/simple3dtext19.jpg" /></a></p>
<div class="serial-box">
<strong>Access the source files for this tutorial:</strong></p>
<p>The source files for this tutorial are available to our FanExtra members community. If you want to access the source files for this tutorial (and all of our tutorials + thousands of other resources) then <a href="http://fanextra.com/amember/signup.php"><strong>sign up here</strong></a>.</p>
<p>If you&#8217;re already a FanExtra member then you can <a href="http://fanextra.com/amember/login.php">login here</a> to access the source files.
</div>
<p><a href="http://fanextra.com"><img src="http://psd.fanextra.com/fanextraimages/fanextrasourcefileaccess.jpg" /></a></p>
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			<wfw:commentRss>http://psd.fanextra.com/tutorials/text-effects/create-a-textured-wooden-text-effect-using-photoshops-3d-capabilities/feed/</wfw:commentRss>
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		<item>
		<title>Create the Fiery, Dark Photo Manipulation &#8216;The Last Ride&#8217;</title>
		<link>http://psd.fanextra.com/tutorials/photo-effects/create-the-fiery-dark-photo-manipulation-the-last-ride/</link>
		<comments>http://psd.fanextra.com/tutorials/photo-effects/create-the-fiery-dark-photo-manipulation-the-last-ride/#comments</comments>
		<pubDate>Mon, 10 Jun 2013 14:55:43 +0000</pubDate>
		<dc:creator>Orestes Javier</dc:creator>
				<category><![CDATA[Photo Effects]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://psd.fanextra.com/?p=44273</guid>
		<description><![CDATA[Learn how to create a dark photo manipulation featuring a flaming, hell-bound horse. This tutorial is a staggering 71 steps long and teaches you a huge amount of practical techniques for your wider design work. <strong>Download the source file for this and all our other tutorials in our <a href="http://www.fanextra.com">FanExtra Members Area</a></strong>]]></description>
			<content:encoded><![CDATA[<h2>Create the Fiery, Dark Photo Manipulation &#8216;The Last Ride&#8217;</h2>
<p>In today&#8217;s design lesson you will learn how to create a dark photo manipulation featuring a flaming, hell-bound horse.</p>
<p>This tutorial is a staggering 71 steps long and teaches you a huge amount of practical techniques for your wider design work.</p>
<p>Take a look at what you&#8217;ll be learning:</p>
<ul>
<li>Blending multiple photographs to create an ominous background with real depth</li>
<li>Working with fire, smoke and sparks, and how to best manipulate them</li>
<li>Using masks effectively for blending purposes</li>
<li>Using complex extraction methods to construct custom textures and light effects</li>
<li>How to manage complex layer arrangements and work with smart objects</li>
</ul>
<h2>Final Image</h2>
<p>As always, this is the final image that we&#8217;ll be creating:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride72.jpg" /></p>
<div class="serial-box">
<h3>Resources Used In This Tutorial</h3>
<ul class="serial-box-list">
<li><a href="http://greeneyezz-stock.deviantart.com/art/Black-Friesian-Horse-3-212039667">Horse </a> by <a href="http://greeneyezz-stock.deviantart.com/">~GreenEyezz-stock</a></li>
<li><a href="http://www.morguefile.com/archive/display/640233">Smoke Tower</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=43649&#038;PHPSESSID=qg4aqfadrm86hctpn5ki9na1j4">Blue Smoke</a></li>
<li><a href="http://www.stockvault.net/photo/128276/smoke">Grey Smoke</a></li>
<li><a href="http://www.stockvault.net/photo/115505/storm-clouds">Storm clouds</a></li>
<li><a href="http://www.stockvault.net/photo/131676/landscape">Mountain + Sky</a></li>
<li><a href="http://castock.deviantart.com/art/Solidified-lava-2-141220917">Ground</a> by <a href="http://castock.deviantart.com/">*CAStock</a></li>
<li><a href=" http://castock.deviantart.com/art/Pebble-beach-178639590">Stones</a> by <a href="http://castock.deviantart.com/">*CAStock</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=31772&#038;PHPSESSID=0sjr81s4prp8rg116pcqr10aq3">Crack (Image1)</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=4605">Wood Texture</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=60344&#038;PHPSESSID=nshmtpq0cqs8sjqfj7aeots5m1">Flames1 (Image 34)</a></li>
<li><a href="http://www.cgtextures.com/texview.php?id=64591&#038;PHPSESSID=nshmtpq0cqs8sjqfj7aeots5m1">Flames 2 (Image 26)</a></li>
<li><a href="http://www.stockvault.net/photo/118809/fire">Flames3</a></li>
<li><a href="http://www.stockvault.net/photo/139285/fireball">Fireball</a></li>
<li><a href="http://www.stockvault.net/photo/133530/burning-campfire">Burning Campfire</a></li>
</ul>
</div>
<h2>Step 1</h2>
<p>Start by creating a new document, width 1440px, height: 1200px, resolution: 72. Name it Last Ride.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride1.jpg" /></p>
<h2>Step 2</h2>
<p><strong>Now, let’s create the background.</strong></p>
<p>Fill the background layer with a linear gradient ranging from #a0a09f to #464646,. This will be useful for blending the sky.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride2.jpg" /></p>
<h2>Step 3</h2>
<p>Insert “Ground” image on the stage, name it <strong>Lava</strong>. Them duplicate the layer and set the blending mode to “Overlay”, opacity: 82% and fill: 91% as you can see below. Name this one <strong>Lava_overlay</strong>. Group this two layers and name it Ground. Should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride3.jpg" /></p>
<h2>Step 4</h2>
<p>With group “Ground” layer selected, make a selection using your prefered selection tool, I use Lasso with feather 0px. Create mask on the group using this selection.</p>
<p>In order to modify the edge or refine it use any brush with moderate Hardness and paint the part you don’t desire.</p>
<p>Your layer mask should look like this: (Tips: to see it press Alt+click on the layer thumbnail).</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride4a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride4b.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride4c.jpg" /></p>
<h2>Step 5</h2>
<p>At the top of this layers add a new Levels Adjustment Layer. Set the following values:</p>
<p>5 0,82 215  </p>
<p>Output Levels: 0  201</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride5.jpg" /></p>
<h2>Step 6</h2>
<p>Now we are going to add some highlights to make the lava layer more vivid. </p>
<p>First hide the background layer. Now, with <strong>Lava </strong> layer selected go to Select>Color Range and select the darker areas, Fuzziness: 7.<br/></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride6.jpg" /></p>
<h2>Step 7</h2>
<h2>a)</h2>
<p>Press Ctrl+J or with the selection tool active right click on stage and select Layer via Copy. A new layer appears, which you should name <strong>Lava L1</strong>. For the layer Blend Mode use: Overlay and set Opacity to 82% and Fill to 91%. </p>
<p>Now, right click on <strong>Lava L1</strong> layer>Layer Style. Go to Color Overlay and for the Blend Mode use Linear Dodge (Add), Opacity 95% and #a00101 for the color.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride7a.jpg" /></p>
<h2>b)</h2>
<p>Now with Lava L1 layer selected press Ctrl+click on the layer thumbnail to make a selection, then press Shift+F6 set value to 2 and press Ctrl+J, a new layer came up, name it Lava L2; set opacity to 78%. Go to layer>Layer Style. Select Color Overlay, for the Blend Mode use Vivid Light, Opacity 94% and #fff000 for the color, as you can see below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride7b.jpg" /></p>
<h2>c)</h2>
<p>Now with Lava L2 layer selected press Ctrl+click on the layer thumbnail to make a selection, then press Shift+F6 set value to 1 and press Ctrl+J, a new layer came up, name it <strong>Lava L3</strong>; set opacity to 67% and fill to 91%. Go to layer>Layer Style. Select Color Overlay, for the Blend Mode use Vivid Light, Opacity 94% and #fdfac2 for the color, as you can see below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride7c.jpg" /></p>
<p>The result:<br />
<img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride7d.jpg" /></p>
<h2>Step 8</h2>
<p>Below the &#8216;Ground&#8217; group create another layer group, named <strong>&#8216;sky&#8217;</strong>. Inside this new group insert the Mountain+Sky image. Name it <strong>sky back</strong>. </p>
<p>We need to adjust the sky color to make it darker. Create a new Hue/Saturation Adjustment Layer above this with the follower’s parameters: </p>
<p>Hue: 0<br />
Saturation: 5<br />
Lightness: -9<br />
Check &#8216;Colorize&#8217;</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride8.jpg" /> </p>
<h2>Step 9</h2>
<p>In order to darken this layer create another Adjustment Layer, this time Curves, and use these values for the points along the curve line:</p>
<p>Point 1: 0  0<br />
Point 2: 59   76<br />
Point 3: 145  180<br />
Point 4: 183  203<br />
Point 5: 255  255</p>
<p>The left mountain is dark enough so modify the mask to exclude this mountain from the effect of this layer.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride9a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride9b.jpg" /> </p>
<h2>Step 10</h2>
<p>Let’s replace this sky with a more appropriate image. So, below your <strong>&#8216;sky back&#8217;</strong>layer insert the “storm clouds” image and name this new layer <strong>&#8216;sky2&#8242;</strong>. </p>
<p>Add a mask to the <strong>sky back</strong>layer and paint it to hide this sky and make blend with the new one; like demonstrated below, this is how my layer mask looks like.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride10a.jpg" /> </p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride10b.jpg" /> </p>
<h2>Step 11</h2>
<p>As you can see the right corner is empty so duplicate the <strong>&#8216;sky2&#8242;</strong> layer and move it to the right corner to fill this black space. Add a mask and paint it to make it blend. The outcome should look like this. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride11a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride11b.jpg" /> </p>
<h2>Step 12</h2>
<p>Over this layer add Brightness/Contrast Adjustment Layer. Set Brightness to -19 and Contrast to 18. This is how your sky group should look.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride12.jpg" /></p>
<h2>Step 13</h2>
<p>This looks too pale so over this two groups add a Levels Adjustment Layer with the following values:5  0,58 221; and Outpul levels: 0  187.</p>
<p>Now the ground and the left front mountain are too dark so modify the mask to highlight this areas a little bit make it more realistic.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride13a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride13b.jpg" /> </p>
<h2>Step 14</h2>
<p><strong> Let’s create the horse!</strong></p>
<p>Create a new group at the top of all layers, name it <strong>horse All</strong>. Open the horse image and with your favorite selection tool make a selection around the horse. Don&#8217;t worry about the finer hairs in the tail/mane, as these areas will be replaced with FIRE. Once you finish extract him and move it inside the new group, put it in the middle of the stage. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride14.jpg" /> </p>
<h2>Step 15</h2>
<p>Create a new Levels Adjustment Layer above horse layer, use the following values: 12; 1,00; 255; Output Levels: 0; 233. Right click on the Adjustment Layer and select <strong>Create Clipping Mask </strong> or click on the “clip icon”(this is important). </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride15.jpg" /> </p>
<h2>Step 16</h2>
<p>Above this, create a Curves Adjustment Layer, use the following values: </p>
<p>Channel RED:<br />
Point 1: 22  0;<br />
Point 2: 135   127;<br />
Point 3: 255  255;</p>
<p>Channel GREEN:<br />
Point 1: 9  0;<br />
Point 2: 135   127;<br />
Point 3: 255  255;</p>
<p>Channel BLUE:<br />
Point 1: 6  0;<br />
Point 2: 131   127;<br />
Point 3: 255  255;</p>
<p>Also make this one a Clipping Mask too. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride16a.jpg" /> </p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride16b.jpg" /> </p>
<h2>Step 17</h2>
<p>Now we’re going to create the tail. Above curves adjustment layer create a new group, name it <strong>tail</strong> and insert the “Flames2” image inside of it.</p>
<p>Using Free Transform>Warp deform it until get the desire position. Name it <strong>tale fire</strong>.</p>
<p>Change the blending mode to Screen, opacity: 78%. Also add a mask to add some fade effect to the end of the tale.</p>
<p>This is how your mask should look:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride17a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride17b.jpg" /></p>
<h2>Step 18</h2>
<p>Use the Smudge tool, strength 50% with a soft brush and grab up like show you on flames to get some out of focus effect.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride18.jpg" /></p>
<h2>Step 19</h2>
<p>Now above this insert “Blue Smoke” image, name it <strong>tail smoke</strong>. Change Blend Mode to Screen, opacity 59% and Fill 86%. Add a mask and draw to hide parts out of the flame, should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride19a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride19b.jpg" /></p>
<h2>Step 20</h2>
<p>Now will add some sparkles. Open “Burning Campfire” image and with Rectangular Marquee Tool select the top where sparkles are. Copy and paste over <strong>tail fire&#8217;s</strong> layer. Transform it until get the desired position over the tale. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride20a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride20b.jpg" /></p>
<h2>Step 21</h2>
<p>Add a mask­ and paint on it until you hide the most part of the image letting just some sparkles visible, use different brush sizes and opacities. For blend mode select: Screen, opacity 72%.</p>
<p>And we’re done with the tail… for now.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride21a.jpg" /></p>
<p>The result: </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride21b.jpg" /></p>
<h2>Step 22</h2>
<p>Open the Wood Texture on a new document. From here we just want to extract the dark areas, not the whole image. So go to Select>Color Range, Fuzziness: 83. With Sample+ selected click on different dark parts of the image until you get something near to the sample I show you here. Copy the selection to a new layer and arrange it to our document. Name it <strong>crackB</strong>.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride22a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride22b.jpg" /></p>
<h2>Step 23</h2>
<p>Using Free Transform Tool modify the size and position of the texture until you put it on the horse thigh. Add a mask and paint it to blend borders to skins, giving the idea that the thigh is crack. </p>
<p>The mask should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride23a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride23b.jpg" /></p>
<h2>Step 24</h2>
<p>Duplicate the layer and name it <strong>crackB_glow</strong>, set opacity to 63%. Right click on the layer>Blending Options> Once there we’ll add Outer Glow, Inner Glow and Color Overlay. Look for the image below to see each values. Group both layer and name it </p>
<p><strong>crackBack</strong>.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride24a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride24b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride24c.jpg" /></p>
<h2>Step 25</h2>
<p>With too much light the result isn&#8217;t very realistic. To fix this you should mask the glow layer to hide the edges of this glowing area:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride25a.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride25b.jpg" /></p>
<h2>Step 26</h2>
<p>Again open Flames 2 image but this time into other document, select the top left of the image, like I show you below; make a new layer from selection and arrange it into our document on the top of the “crackBack” group, name it <strong>fire Over</strong>.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride26.jpg" /></p>
<h2>Step 27</h2>
<p>Set the blend mode of “fire Over” layer to Screen. </p>
<p>Add a mask to the fire to making the illusion that it is flowing through the cracks. The mask should looks like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride27a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride27b.jpg" /></p>
<h2>Step 28</h2>
<p>Now open the Blue Smoke on a new document and select the right part of it (see below). Make a new layer from selection and arrange it into our document on the top of the “crackBack” group, name it <strong>smoke</strong>. Using Free Transform Tool scale it until fit with the fire.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride28.jpg" /></p>
<h2>Step 29</h2>
<p>Set Blend Modes to Screen, opacity to 88% and Fill to 85%. Also add a mask and paint the borders to make it blend with background. See the mask:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride29a.jpg" /><br />
<img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride29b.jpg" /></p>
<h2>Step 30</h2>
<p>Back to “fire Over” layer, smudge up the top of the image with a medium size brush.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride30.jpg" /></p>
<h2>Step 31</h2>
<p>On the top of this group create a Hue/Saturation Adjustment layer, with a Clipping Mask.</p>
<p>Check the Colorize checkbox. Use the following values:</p>
<p>Hue: 24;<br />
Saturation: 21;<br />
Lightness: -3.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride31.jpg" /></p>
<h2>Step 32</h2>
<p><strong>The Horsehair.</strong> </p>
<p>Create a new group inside the “Horse All”, at the top, name it <strong>horsehair</strong>.<br />
Open the crack texture on a new document and make a selection of the darken areas, like you did before with the wood texture on step 22. Set Fuzziness to 68. Make a new layer with this selection and don’t erase it, we’ll need it soon. Select the above left corner and paste it into our document, inside the horsehair group. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride32a.jpg" /><br />
<img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride32b.jpg" /></p>
<h2>Step 33</h2>
<p>Name this new layer <strong>horsehair normal</strong>. Position the layer over your horse&#8217;s neck, and then add a mask to it. </p>
<p>The result should look like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride33a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride33b.jpg" /></p>
<h2>Step 34</h2>
<p>Duplicate the layer and name it <strong>horsehair glow</strong>. Change opacity to 71%. Now you can do two things to add glow. Go to <i>crackB_glow</i> layer and Copy Layer Style and paste it on this layer or repeat step 24 and 25. My mask looks like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride34a.jpg" /></p>
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<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride34b.jpg" /></p>
<h2>Step 35</h2>
<p>Above this layer insert “Flames 1” image into our document. Using Free Transform Tool to scale it and wrapt to deform it as you can see below:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride35.jpg" /></p>
<h2>Step 36</h2>
<p>Change the Blend Mode to Screen. Add a mask and using different brush sizes and opacities should get this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride36a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride36b.jpg" /></p>
<h2>Step 37</h2>
<p>Use Smudge toll on red areas following the arrow, like I show you below. Mode: Normal, Strength 50%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride37.jpg" /> </p>
<h2>Step 38</h2>
<p>Now, open the “Blue Smoke” photo again and this time select the top part of the image, as shown below. </p>
<p>Create a new layer with the selection and move it to our document, put it over the horsehair fire. </p>
<p>Set Blend Mode to Screen, opacity to 91% and Fill to 87%. Also add a mask to blend it propertly.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride38a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride38b.jpg" /> </p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride38c.jpg" /> </p>
<h2>Step 39</h2>
<p>Go to the &#8216;tail&#8217; layer group and duplicate the sparkle layer, move it up to the smoke horsehair. </p>
<p>Press Ctrl+T or Edit>Free Transform, right click on it and select Flip Horizontal. </p>
<p>Modify the mask to adapt it to the new position until you get this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride39.jpg" /> </p>
<h2>Step 40</h2>
<p><strong>Now, the front legs.</strong></p>
<p>Create a new group inside the Horse All group, at the top of it.</p>
<p>Go back to the document where the crack texture is. </p>
<p>This time select the top right corner and grab it to our document, position it over the front legs inside the group you just made, and name it <strong>crack FL</strong>. </p>
<p>To add a mask to this new layer, press Ctrl+click on the <strong>Horse</strong> layer without deselecting this current layer. </p>
<p>Then with the Lasso tool active, select the option <strong>Intersect with selection</strong> and make a circle around the front legs. Once you have the desire selection go Layer>Layer Mask>Reveal Selection. </p>
<p>With a soft brush paint on the mask layer for get soft edge.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride40a.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride40b.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride40c.jpg" /> </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride40d.jpg" /> </p>
<h2>Step 41</h2>
<p>Duplicate the layer and name it <strong>crack FL glow</strong>. Repeat steps 24 and 25. This is how your mask should ends:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride41.jpg" /> </p>
<h2>Step 42</h2>
<p><strong>Adding fire to the front legs.</strong></p>
<p>Open the “Flames 2” and now select the top of the image and arrange it into our document over the <i>front legs</i> layer. Using Free Transform Tool, flip horizontal and rotate to the right. Name it <strong>legs Fire</strong>.<br />
<img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride42.jpg" /></p>
<h2>Step 43</h2>
<p>Change the blend mode to Screen and opacity to 84%. Add a mask, paint it like this one. With the Smudge tool grab on the red areas to the right like I show you below.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride43a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride43b.jpg" /></p>
<h2>Step 44</h2>
<p>Duplicate this layer, using Free Transform Tool make it a little bit smaller and flip vertical; modify the mask to give the effect that it is behind this leg. Move the layer below legs fire one.</p>
<p>This is the mask:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride44.jpg" /></p>
<h2>Step 45</h2>
<p>Over “legs fire” layer create a Curves Adjustments Layer with the following values: </p>
<p>Point 1: 0  0;<br />
Point 2: 24   42;<br />
Point 3: 104  116;<br />
Point 4: 185  209;<br />
Point 5: 255  255;</p>
<p>Click on the Clipping Mask icon</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride45.jpg" /></p>
<h2>Step 46</h2>
<p>Over this layer insert the “blue smoke” image, set blending mode to Screen, opacity to 63% and fill to 86%. Also add a mask and paint it like I show you below.</br></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride46a.jpg" /></p>
<p>Duplicate the <i>sparkle</i> layer and put it over <i>smoke</i> layer. Set screen for the blend mode, opacity to 72%. Also modify the mask to blend on this new position.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride46b.jpg" /></p>
<h2>Step 47</h2>
<p>Create a new group above, name it <strong>back legs</strong>. Repeat the step 40 but now on the horse’s back legs. Should get this: </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride47a.jpg" /></p>
<p> Now repeat steps 24 and 25.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride47b.jpg" /></p>
<h2>Step 48</h2>
<p>Open the “Flame3” image and insert into the document, over the right back leg. Set Screen for the Blend Mode and opacity to 79%. Also add a mask to make it blend. Smudge the tops border of the fire.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride48a.jpg" /></p>
<p>Do the same for the fire for the other leg, but this time set opacity to 90%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride48b.jpg" /></p>
<h2>Step 49</h2>
<h2>a)</h2>
<p>Insert the “blue smoke” over flames layers. Set blending mode to Screen, opacity to 61% and fill to 86%. Mask it.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride49a.jpg" /></p>
<h2>b)</h2>
<p>Duplicate the sparkle layer and place it over this smoke. Set opacity to 72%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride49b.jpg" /></p>
<h2>c)</h2>
<p>Use steps 47 to create a crack effect on the head of the horse. You can do it at your own. Try it! Should have ends like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride49c.jpg" /></p>
<h2>Step 50</h2>
<p>Let’s add an effect to the eye. Create another group, name it <strong>Eye</strong>. Using Elliptical Marquee tool, with Feather: 2 px and horse’s layer selected press Ctrl+J move the new layer into Eye group. Give the following layer Styles.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride50a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride50b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride50c.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride50d.jpg" /></p>
<h2>Step 51</h2>
<p>Open “Flames 2” into other document and select the left top part of the image like I show you below. This part will simulate came out from the eye. Insert it at the top of the eye group. Rotate to the right. Set blend mode to Screen, opacity to 83% and fill to 80%. Also add a mask too.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride51a.jpg" /></p>
<p>At this point your image should looks like this:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride51b.jpg" /></p>
<h2>Step 52</h2>
<p><strong>Let’s crack the floor.</strong></p>
<p>Create a new group below “Horse all” group, name it <strong>ground crack</strong>. Open the Wood texture and repeat step 22 or duplicate the <i>crackB</i> layer and put it inside this new group, name it <strong>ground Crack</strong>. Use Free Transform Tools to make it fit between the leg and the floor. Mask it to get a result like I show you below. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride52a.jpg" /></p>
<p>Duplicate it, name it <strong> ground Crack glow</strong> and apply the effect described on step 24. Also modify the mask to make more credible the lights. Set Opacity to 64% and the Fill option to 83%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride52b.jpg" /></p>
<h2>Step 53</h2>
<p>It still looks a little unnatural, so we will add some rocks and another fire growing through the lava. Now, above <i>Horse All</i> group, create a new one; name it <strong>stone &#038; fire</strong>. Open Stones photos, select whatever you want, one big and one smaller. Put it into our document and resize it until they cover the horse’s hooves.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride53.jpg" /></p>
<h2>Step 54</h2>
<p>Over this layer create a new Levels Adjustment Layer, use this values:  0  0,64  277; on output levels:0  80. Set opacity to 80%.<br />
<img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride54.jpg" /></p>
<h2>Step 55</h2>
<p>Below the stones layer insert the “Burning Campaign” image. Set blend mode to Lighten. Add a mask for a better blending with the crack.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride55.jpg" /></p>
<h2>Step 56</h2>
<p>Between the <i>Levels Adjustment Layer </i>and <i>stone </i>layer, create a new one, name it <strong>glow</strong>. Here we are going to give some fire light to stones because the fire. Use #bca040 to cover top of the stones and the ground between; #f37908 for the top of the stones. Change the layer blending mode to “Soft Light”.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride56.jpg" /></p>
<h2>Step 57</h2>
<p>Now we’ll add some details to the background.</p>
<p>First will add a fire and smoke column far in the left mountain. Open in other document the Smoke Tower image, select the smoke and insert it into our document inside of a new group named “fire column” that you should create above Horse All group. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride57.jpg" /></p>
<h2>Step 58</h2>
<p>Now we’ll add 3 different Adjustment Layers to blend this column to the background. All this layers will be <i>CLIPPING MASK LAYERS </i>(remember to do it, on layer Right click>Create Clipping Mask).</p>
<p><strong>Brightness/Contrast</strong></p>
<p>Brightness: -113; Contrast: 52;</p>
<p><strong>Levels</strong></p>
<p>Values: 14; 0,67; 255;<br />
Output Levels: 0  255;</p>
<p><strong>Black &#038; White</strong></p>
<p>Reds: -8;<br />
Yellows: 61;<br />
Greens: 24;<br />
Cyans: 51;<br />
Blues: 17;<br />
Magentas: 53;</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride58.jpg" /></p>
<h2>Step 59</h2>
<p>Now will change this grey light for another one more like fire. To do it, with the smoke column layer selected, go to Select>Color Range; fuzziness: 51 and sample the grey part of the column; hide all other groups could be helpful. With the selection made create Hue/Saturation Adjustment Layer and the selection become your mask. Also this is a <i>Clipping Mask</i> too. Input the following values and put the layer at the top of this group:</p>
<p><strong>Hue/Saturation</strong></p>
<p>Hue: 16;<br />
Saturation: 31;<br />
Lightness: 13;<br />
Colorize: Checked!</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride59a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride59b.jpg" /></p>
<h2>Step 60</h2>
<p>Now add a mask to this group, and use a soft paintbrush to mask the edges of the smoke to make it blend more naturally with the environment.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride60.jpg" /></p>
<h2>Step 61</h2>
<p>Insert “Flames 2” image into the top of this group, use Free Transform Tool to resize and position it over the smoke column. </p>
<p>Add a mask, and fill it with black to hide the flame.</p>
<p>Then, using a splatter brush, 59 pixels in size, paint with white on the mask to reveal some parts of the fire, but not all of it.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride61a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride61b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride61c.jpg" /></p>
<h2>Step 62</h2>
<p>Create another group on the top of the others, name it <strong>fireball</strong>. Open again the Stones image and select a big rock or use one of your own stock. Bring it into this new group, name it <strong>stone ball</strong>. Go to Filter>Blur>Motion Blur… use 30º for Angle and 16 for Distance.</p>
<p>Also add a Levels Adjustment Layer, use this values: 0; 0,47;255 and make it a <i>clipping mask</i>.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride62a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride62b.jpg" /></p>
<h2>Step 63</h2>
<p>Over this Adjustment layer insert the “Fireball” image. Resize it to fit with the stone in the sky. Apply the same blur that you apply to the stone in the previous step. Set blend mode to Screen, opacity to 73% and fill to 86%. Add a mask to it, with a soft brush and low opacities paint on it until you get something like this.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride63a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride63b.jpg" /></p>
<h2>Step 64</h2>
<p>Let’s add some smoke to it.</p>
<p>This time insert the “Grey Smoke” image at the top of this group and align it with the stone and fire fall line. </p>
<p>Set &#8216;Multiply&#8217; for the blend mode. This smoke doesn&#8217;t cover all area so duplicate the layer 4 times and move it to different positions to make a tail of smoke. </p>
<p>Then select the four layers and merge them together (Tip: with the 4 layer selected>right click>Merge Layer). </p>
<p>For this new layer set &#8216;Multiply&#8217; for blending mode and opacity 90%. Then, duplicate it again.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride64a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride64b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride64c.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride64d.jpg" /></p>
<h2>Step 65</h2>
<p>Duplicate this group and move it to the left, over the smoke column. Resize it to smaller. Set the opacity of the <i>group</i> to 77%.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride65.jpg" /></p>
<h2>Step 66</h2>
<p>Let’s add some details to the floor creating a shadow for our horse and a glow for the fire. </p>
<p>Go to “Lava” layer and using Burn tool burn the area below the horse.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride66a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride66b.jpg" /></p>
<h2>Step 67</h2>
<p>Now the Glow. At the top of <i>Ground</i> group; create a new layer set Overlay for blend mode and 80% for the opacity. Using a big soft brush paint the area under the fire of the legs and the tale. Use #f8c837. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride67a.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride67b.jpg" /></p>
<h2>Step 68</h2>
<p><strong>Final details</strong></p>
<p>At the top of all layers and groups insert “flames 2”, name it <strong>front fire</strong>, resize and rotate it to make it fit with the tale. Set Screen for the blending mode and 78% for the opacity. </p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride68a.jpg" /> </p>
<p>Duplicate the layer and rotate it to the left, almost 45º.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride68b.jpg" /></p>
<h2>Step 69</h2>
<p>Combine these two fire layers and convert them into a Smart Object (Tip: Right click on layer > Convert to Smart Object). </p>
<p>Set Screen for the blending mode, 92% for opacity and 92% for fill. </p>
<p>Go to Filter>Blur>Gaussian Blur, set 4,5 for Radius. </p>
<p>Then go to Filter>Blur>Motion Blur, set 77 for Angle and 20 for Distance.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride69a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride69b.jpg" /></p>
<h2>Step 70</h2>
<p>For a better effect fill the mask of the Smart Filters with a black to white gradient. Also add a mask to this layer for better blending with the tale.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride70a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride70b.jpg" /></p>
<p>The result:</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride70c.jpg" /></p>
<h2>Step 71</h2>
<p>Insert the “Blue Smoke” and transform it to fit with this fire who came to us. Set Screen for the blending mode and opacity to 50% and for fill 85%. Also add a mask, should look like this one.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride71a.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride71b.jpg" /></p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride71c.jpg" /></p>
<h2>And We&#8217;re Done!</h2>
<p>You can view the final outcome below. I added some further sparkles, which are optional.</p>
<p>I hope that you enjoyed this tutorial and would love to hear your feedback on the techniques and outcome.</p>
<p><img src="http://psd.fanextra.com/wp-content/uploads/2013/06/lastride72.jpg" /></p>
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