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Artist Breakdown #3. Moe Pike Soe: Split (Source File Available)

A Behind the Scenes Look at the Work Processes of World Renowned Artists

At PSD.FanExtra we believe that the best way to learn is from experts in your field. That’s why we employ some of the best tutorial writers and bring you regular quality content.

Tutorials are great, but I often find myself looking at work from some of the world’s top digital artists and wondering about the thought processes, techniques and workflows used to create such incredible art. I always think ‘if I only I could get my hands on their original Photoshop files I’d be able to break down exactly what makes their work so awesome!’.

Well that’s exactly what we aim to offer you guys, as part of our new series ‘Artist Breakdown’. We’re going to be talking to some of the world’s most respected digital artist’s and offering an insight into how they’ve created some of their most popular works. We’ll also provide a full .psd source file for our FanExtra members to explore. This will allow you to look through every layer, object, blending option and technique used. It’s a true behind the scenes look into some world-class work, and we hope you enjoy it!

Artist Breakdown #3. Moe Pike Soe: Split (Source File Available)

Today we’ll be talking with Moe Pike Soe about his stunning piece Split. You can check out more of Moe Pikes’ work at his Behance page.

1. Could you explain the concept behind ‘Split’? What were the ideas and feelings that went into the piece?

I was listening to a song by Noisia called ‘Split The Atom’ and I had it on repeat as it makes me think that we all are made up of parts and atoms and all those molecules to be one whole human being. It makes me think in a way that human beings are really complex lego toys that are assembled.

That is the main idea for ‘Split’ and I worked in an abstract way to show what’s underneath. It’s not just organs we are made up of, it’s also the good and evil minds and all those none physical matters.

2. Could you walk us through the workflow that you used to create Split from the ground up?

The steps I used are quite simple.

First I searched for appropriate stock picture and you can always find nice ideas according to the picture so this is the main step and also the most important step.

After I got the stock picture, then I had to find other resources and what to put into the composition. e.g. textures, colors, objects etc.

With all the resources, I open up photoshop and played around with every tool available to create. I make sure that everything goes according to the feeling and the main idea of ‘Split’.

Less is more and as Picasso would say ‘Art is the elimination of the unnecessary.’ I tried to keep it simple enough to portray the feeling and ideas I have.

3. ‘Split’, like many of your compositions relies on sharp light effects. What are your top tips for creating lighting effects that are sharp, crisp and professional?

Blend modes and gaussian blur and strokes are the main tools I use to create simple light lines. With different settings among those tools can give you any type of light lines.

4. Could you tell us a little about the fusion of ‘real’ and ‘abstract’ in this piece? How did you aim to transition from realistic photos to abstract shapes and conceptions.

The only thing that looks real in ‘Split’ is the figure of a woman and the rest are abstract objects. The transition is show the normal things we see everyday such as the figure and to show the ‘feelings and all the atoms’ underneath, where the abstract objects are used.

Thank you for the interview.
You can check out more of my works from the links below.
Behance Page
Facebook Page
Twitter Page

Source File for ‘Split’

FanExtra members are able to access the .psd source file for Split, allowing them to see the specific workflows and techniques being used to construct the piece. (If you’re not already a FanExtra member you can sign up today.)

Existing members can login here to access this source file.

About the Author:

Tom is the founder of PSDFAN. He loves writing tutorials, learning more about design and interacting with the community. On a more interesting note he can also play guitar hero drunk with his teeth.

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